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Enterprise Layer Intelligence
Categories/Graphic Design/ShapesXR
ShapesXR

ShapesXR

Founded 2017

Design, prototype, and test spatial three-dimensional user interfaces together in virtual and mixed reality

You can use ShapesXR to design, prototype, and test mixed reality and spatial computing experiences directly inside virtual reality. You can create 3D scenes on an infinite canvas, import existing 3D models, and sync real-time UI layouts directly from Figma. Teams can add interactive triggers like hover, click, and proximity without writing code to evaluate user flows. The application records spatial analytics and heatmaps during user tests, letting you evaluate ergonomics, layout comfort, and visual focus before starting full software production.

What ShapesXR does

Import 2D UI components directly from Figma into a 3D sceneAdd click, hover, and proximity triggers to virtual objectsRecord user testing sessions to monitor movement and attentionGenerate gaze and interaction heatmaps from spatial test sessionsReview mixed reality prototypes simultaneously with remote team membersExport completed spatial scenes and layouts into Unity projectsCollaborative multi-user 3D canvas for direct VR and MR designDirect import and real-time syncing of Figma frames and prototypesNo-code interaction triggers for touch, hover, click, sound, and proximityHeatmap tracking to analyze where users look, walk, and dwellExport options to transfer spatial scenes directly into UnityFull 1:1 scale testing across headsets, mobile screens, and web browsersBuilt-in A/B testing tools for spatial comfort and ergonomics

Frequently asked

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ShapesXR, spatial design, XR prototyping, virtual reality prototyping, mixed reality design, 3D canvas, Figma 3D integration, interactive user flows, VR user testing, spatial analytics, heatmaps, no-code prototyping, Unity export, Meta Quest design, Pico XR, ergonomic testing