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Enterprise Layer Intelligence
Categories/Developer Tools/MetaGravity
MetaGravity

MetaGravity

Founded 2021

Build and run massive multiplayer games and distributed simulations across edge and cloud

Pricing model

Demo

You can use MetaGravity to build massive multiplayer games, military simulations, and complex digital twins without facing typical server synchronization bottlenecks. Its core engine, Quark, organizes computing resources based on interactional relevance rather than 3D coordinates. This allows developers to run continuous virtual worlds that host hundreds of thousands of concurrent players or autonomous agents. You can connect it with engines like Unreal and Unity using provided SDKs to handle distributed state consistency, dynamic resource allocation, and real-time computing across cloud and edge servers.

What MetaGravity does

Connect multiplayer game clients using Unreal Engine and Unity SDKsDistribute game world logic across multiple cloud and edge compute instancesSimulate dense groups of autonomous agents in virtual environmentsSynchronize world state changes across separate network nodes without bottlenecksAllocate server capacity dynamically based on active player interaction clustersTrack concurrent user levels and configure spending alerts for active game serversCausal partitioning architecture that groups compute by interaction rather than 3D distanceElastic scaling capable of running hundreds of thousands of concurrent agents in one worldDirect SDK integration for Unreal Engine alongside low-level APIs for UnityDynamic compute resource allocation with fine-grained server packingDistributed state consistency maintenance across hybrid cloud and edge environmentsCross-world runtime interoperability that lets different virtual spaces interact directly

Pricing breakdown

Pricing model: Book a demo

Frequently asked

Unreal EngineUnreal EngineUnityUnity

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MetaGravity, Quark, distributed computing, multiplayer networking, game servers, digital twins, causal partitioning, simulation infrastructure, autonomous agents, swarm robotics, edge computing, Unreal Engine SDK, Unity API, real-time simulation, defense wargaming