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Categories/Developer Tools/GameDriver
GameDriver

GameDriver

Founded 2018

Automate video game testing across multiple engines and real console hardware

You can use GameDriver to automate quality assurance testing for video games across engines like Unity, Unreal, and Godot. It allows studios to execute regression tests on real devices, including mobile phones, PCs, and console dev kits for PlayStation and Nintendo. The service authors test plans, updates scripts as game assets change, and triages test failures to flag regressions. By running automated checks across combat mechanics, in-game economies, and progression systems on every build, studios can catch bugs early without relying purely on repetitive manual QA.

What GameDriver does

Run automated regression tests on physical dev kitsTrack release confidence scores for new game buildsVerify player progression and save-restore systemsValidate in-app purchase and economy balance flowsFilter out false positives from regression test reportsExecute cross-platform game test suites automaticallyMonitor certification compliance flows across console hardwareExecutes automated tests on physical console development kits without emulatorsIntegrates directly with game engines including Unity, Unreal Engine, and GodotMaintains test coverage automatically as game assets and code changeFilters and separates real regressions from stale test paths and noiseCalculates release confidence scores across combat, progression, and economy domainsRuns repetitive build-over-build validation across PC, mobile, and console hardware

Frequently asked

UnityUnityUnreal EngineUnreal Engine

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GameDriver, game testing, QA automation, Unity test automation, Unreal Engine testing, Godot automated testing, console dev kit testing, regression testing, Quality as a Service, QaaS, mobile game QA, cross-platform testing, automated gameplay testing, bug triage, build validation