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Enterprise Layer Intelligence
Categories/Graphic Design/Blender
Blender

Blender

Founded by Ton Roosendaal in 1994

Create detailed 3D models, realistic animations, visual effects, and digital artwork

Pricing model

Free

Rating

★ People love it

Time to value

Requires Expertise

You can use Blender to build 3D models, sculpt digital characters, and create computer-generated animations for films and games. The program includes the Cycles path-tracing engine for realistic lighting and rendering, alongside real-time viewport previews. You can also track live-action video footage to combine visual effects with real film, rig character skeletons, and paint directly onto 3D surfaces. Additionally, its 2D drawing system lets you sketch storyboards, while built-in Python scripting allows you to write custom scripts and automate repetitive creative steps.

What Blender does

Unwrap UV maps for 3D character modelsBake lighting and textures onto game-ready meshesTrack camera motion from imported video footageSculpt detailed organic shapes using dynamic brushesDraw 2D animations using onion skinningWrite Python scripts to automate rendering workflowsSimulate physics and cloth movements for animated scenesCycles path-tracing engine for realistic lighting and renderingDigital sculpting tools with dynamic subdivision and textured brushesBuilt-in camera and object motion tracking for live footageCharacter rigging with automatic skinning and envelope bonesGrease pencil for drawing 2D art inside a 3D workspaceGeometry nodes for procedural modeling and scene setupsFull Python scripting API for custom add-ons and automation

Pricing breakdown

Pricing model: Free

View full pricing page ↗

Frequently asked

PythonPython

Used by

Storm Luke

Storm Luke

Graphic Designer @ freelance

In their stack

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Blender, 3D modeling, 3D animation, Cycles render engine, sculpting, character rigging, VFX tracking, motion tracking, computer graphics, Python scripting, UV unwrapping, 3D viewport, Grease Pencil, geometry nodes, open source 3D, CGI rendering